AI Insights · Timothy · July 2022
Top 5 Shoot'em Up Games in Slovenia Q2 2022 Performance Review
Discover the performance trends of the top 5 shoot'em up games on a unified platform in Slovenia during Q2 2022, including weekly downloads, revenue, and active users.
In the second quarter of 2022, the top 5 shoot'em up games on a unified platform in Slovenia showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at the data from Sensor Tower.
Galaxy Attack: Space Shooter by RocketAds Ltd displayed fluctuating weekly revenue, peaking at around $445 at the end of March and experiencing a low of approximately $105 in the third week of June. Weekly downloads saw a steady increase, reaching a high of 227 in early May. The game maintained a consistent number of weekly active users, starting at 1.2K in late March and ending at nearly 1.5K by the end of June.
YOSTAR LIMITED's Azur Lane experienced significant spikes in weekly revenue, particularly in late April and May, peaking at $301 and $291 respectively. Weekly downloads were relatively low but saw minor increases, with a peak of 60 downloads in early May. The game’s weekly active users remained fairly stable, hovering around 150 to 170 throughout the quarter.
1945 - Airplane shooting game from ONESOFT GLOBAL PTE. LTD. showed a decline in weekly revenue, starting at $318 in late March and dropping to a low of $1 in late May. Weekly downloads were consistent, with minor fluctuations, peaking at 130 in late April. Weekly active users saw a decline from 564 in late March to 523 by the end of June.
HABBY's Archero had a steady weekly revenue trend, with minor fluctuations, peaking at $120 in late March and ending at $84 in late June. The game’s weekly downloads were relatively low, with a peak of 88 in early April. Weekly active users showed a decline from 1.3K in late March to 928 by the end of June.
Galaxy Attack: Alien Shooter by ABI GLOBAL LTD. experienced minor fluctuations in weekly revenue, peaking at $107 in late March and ending at $78 in late June. Weekly downloads increased significantly, reaching a high of 141 in late June. The game’s weekly active users rose from 712 in late March to 939 by the end of June.
For more detailed insights and data, visit Sensor Tower.